![]() ![]() requiring things to have “inherent” dimension for them to stay that way (Fusion, SolidWorks) is great for a lot of projects, but for others, the idea that once you place something it stays there until explicitly moved, is actually really powerful in a different way. Would love to hear if anyone has some additional clever ways to achieve this!Īnyway, I think that SketchUp actually is precise, you just have to collect a bunch of tips like these in order to get to the dimensions you want. Open up the model you want to change units for, or start a new model so you can get the hang of switching between units first. but googling leads me to the offset tool (which isn’t quite right), and to here. what I really would like is to start by moving right edge, then (for example) click and drag from a reference edge, and be able to specify an exact dimension of the offset from the reference edge. If you work on your 3D models on two different computers or are upgrading. When you make changes to your preferences, SketchUp saves your preferences automatically. For smaller buttons and a larger drawing area. It definitely works, but it’s quite a few keystrokes. Workspace: The large buttons are enabled by default because theyre easier to see and use. this creates a guide the specified dimension away from the starting line measure in the direction of the other side.the current best way I know of is the way shared back in 2016, namely: To get back to the point at hand, I think I have an example of what the OP might be getting at.įor the sake of example, pretend I need to resize the inner rectangle, and can’t just re-draw it (rectangle could actually be a more complex line, multiple faces, etc). having perfectly dimensioned separate components for every single 2x4 of a deck just isn’t practical and doesn’t encourage experimenting (sketching). ![]() not having the solver screaming at me makes SketchUp both fun to design in, but also functional. I am heavy user of Fusion 360, who also really enjoys SketchUp. Oh well, thread is still too epic to let die. Open up the model you want to change units for, or start a new model so you can get the hang of switching between units first. When I saw how long this thread is after the first few post, I was hoping for a ton of resizing tips! I have a LOT of learning to do but this thing is gonna be awesome baby! Next I selected the drawer side that was the wrong size and went to my component list and tried to select “replace selected component” on the new one. It asked if I wanted to replace the instance and I did. I figured out how to get it to draw a rectangle in the size and orientation I wanted, added my 1/2" thickness to the item, and created another new component with the same new name. When I clicked it in my component list it brought me a new one in the original orientation. It chose an orientation to draw the rectangle I wasn’t fond of but I went ahead and created my component then rotated it. From a notion a concept, an idea, whatever your little heart desires. Starting with basic shapes and forms, you can build anything from skyscrapers to 3D-printable product mockups. In frustration I decided to create a new component with the dimensions I wanted all the way through. SketchUp is an easy, elegant 3D modeling program. When I tried it wouldn’t let me make it smaller. Went into Edit Component and decided I’d use the push/pull to push that side down by the extra amount that shows in my dimension. When the dialog box asks you if you want to resize your model, click 'Yes.' The entire. I put dimensions onto the component of the side panel. Type a new size for the line in the Measurement box and then press Enter. And then they add an accent LED strip light under a cabinet in a kitchen in the same scene and they intentionally scale the arrow to make it very long.Argh. The rectangle may be 10 feet high and 12 feet wide but often the length of the arrow is left default (around 2 feet long I’d guess). What affect does changing the arrow length have in the render?įor example, in many tutorials I see someone lighting a whole interior scene with a single large rectangle light positioned outside a window, pointing inwards. There are also U Size and V Size values which confuse me: changing them does not affect the size of the rectangle in the Sketchup interface so how do these settings and the scaled size of the rectangle affect things?įinally, the scale tool in Sketchup is often used in video tutorials to “stretch” the arrow of a rectangle light object to make it longer. I also know that the rectangle can be scaled in Sketchup to make it physically larger (wider and/or longer). That the main light rays will take, with the directionality value further influencing how much the light is scattered away from that direction. ![]() We all know that the direction of the arrow in a VRay rectangle light in Sketch-up shows the direction. ![]()
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